class PMFire extends KFFire;

defaultproperties
{
     FireAimedAnim="Fire_Iron"
     RecoilRate=0.040000
     maxVerticalRecoilAngle=300
     maxHorizontalRecoilAngle=50
     ShellEjectClass=Class'ROEffects.KFShellEject9mm'
     ShellEjectBoneName="Shell_eject"
     StereoFireSound=Sound'mswp_02.PM_Snd.pm_shoot_stereo'
     DamageType=Class'DamTypePM'
     DamageMax=55
     Momentum=12000.00
     bPawnRapidFireAnim=True
     bWaitForRelease=True
     bAttachSmokeEmitter=True
     TransientSoundVolume=1.800000
     FireLoopAnim=
     FireEndAnim=
     TweenTime=0.025000
     FireSound=Sound'mswp_02.PM_Snd.pm_shoot_stereo'
     NoAmmoSound=Sound'mswp_02.PM_Snd.pm_empty'
     FireRate=0.125000
     AmmoClass=Class'PMAmmo'
     AmmoPerFire=1
     ShakeRotMag=(X=75.000000,Y=75.000000,Z=290.000000)
     ShakeRotRate=(X=10080.000000,Y=10080.000000,Z=10000.000000)
     ShakeRotTime=3.500000
     ShakeOffsetMag=(X=6.000000,Y=1.000000,Z=8.000000)
     ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
     ShakeOffsetTime=2.500000
     BotRefireRate=0.650000
     FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP'
     aimerror=35.000000
     Spread=0.011000
     SpreadStyle=SS_Random
}
